Class: Fleet

GameLift.Fleet

new Fleet()

Properties:
Name Type Description
BuildId String Required: Yes. The unique identifier for the build that you want to use with this fleet.Update requires: Replacement
Description String Required: No. Information that helps you identify the purpose of this fleet.Update requires: No interruption
DesiredEC2Instances Number Required: Yes. The number of EC2 instances that you want in this fleet.Update requires: No interruption
EC2InboundPermissions AmazonGameLiftFleetEC2InboundPermission Required: No. The incoming traffic, expressed as IP ranges and port numbers, that is permitted to access the game server. If you don't specify values, no traffic is permitted to your game servers.Update requires: No interruption
EC2InstanceType String Required: Yes. The type of EC2 instances that the fleet uses. EC2 instance types define the CPU, memory, storage, and networking capacity of the fleet's hosts. For more information about the instance types that are supported by GameLift, see the EC2InstanceType parameter in the Amazon GameLift API Reference.Update requires: Replacement
LogPaths String Required: No. The path to game-session log files that are generated by your game server, with the slashes (\) escaped. After a game session has been terminated, GameLift captures and stores the logs in an S3 bucket.Update requires: Replacement
MaxSize Number Required: No. The maximum number of EC2 instances that you want to allow in this fleet. By default, AWS CloudFormation, sets this property to 1.Update requires: No interruption
MinSize Number Required: No. The minimum number of EC2 instances that you want to allow in this fleet. By default, AWS CloudFormation, sets this property to 0.Update requires: No interruption
Name String Required: Yes. An identifier to associate with this fleet. Fleet names don't need to be unique.Update requires: No interruption
ServerLaunchParameters String Required: No. The parameters that are required to launch your game server. Specify these parameters as a string of command-line parameters, such as +sv_port 33435 +start_lobby.Update requires: Replacement
ServerLaunchPath String Required: Yes. The location of your game server that GameLift launches. You must escape the slashes (\) and use the following pattern: C:\\game\\launchpath. For example, if your game server files are in the MyGame folder, the path should be C:\\game\\MyGame\\server.exe.Update requires: Replacement
Source:

Extends

  • WKResource

GameLift.Fleet

new Fleet()

Properties:
Name Type Description
BuildId String Required: Yes. The unique identifier for the build that you want to use with this fleet.Update requires: Replacement
Description String Required: No. Information that helps you identify the purpose of this fleet.Update requires: No interruption
DesiredEC2Instances Number Required: Yes. The number of EC2 instances that you want in this fleet.Update requires: No interruption
EC2InboundPermissions AmazonGameLiftFleetEC2InboundPermission Required: No. The incoming traffic, expressed as IP ranges and port numbers, that is permitted to access the game server. If you don't specify values, no traffic is permitted to your game servers.Update requires: No interruption
EC2InstanceType String Required: Yes. The type of EC2 instances that the fleet uses. EC2 instance types define the CPU, memory, storage, and networking capacity of the fleet's hosts. For more information about the instance types that are supported by GameLift, see the EC2InstanceType parameter in the Amazon GameLift API Reference.Update requires: Replacement
LogPaths String Required: No. The path to game-session log files that are generated by your game server, with the slashes (\) escaped. After a game session has been terminated, GameLift captures and stores the logs in an S3 bucket.Update requires: Replacement
MaxSize Number Required: No. The maximum number of EC2 instances that you want to allow in this fleet. By default, AWS CloudFormation, sets this property to 1.Update requires: No interruption
MinSize Number Required: No. The minimum number of EC2 instances that you want to allow in this fleet. By default, AWS CloudFormation, sets this property to 0.Update requires: No interruption
Name String Required: Yes. An identifier to associate with this fleet. Fleet names don't need to be unique.Update requires: No interruption
ServerLaunchParameters String Required: No. The parameters that are required to launch your game server. Specify these parameters as a string of command-line parameters, such as +sv_port 33435 +start_lobby.Update requires: Replacement
ServerLaunchPath String Required: Yes. The location of your game server that GameLift launches. You must escape the slashes (\) and use the following pattern: C:\\game\\launchpath. For example, if your game server files are in the MyGame folder, the path should be C:\\game\\MyGame\\server.exe.Update requires: Replacement
Source:

Extends

  • WKResource