BuildId |
String
|
Required: Yes. The unique identifier for the build that you want to use with this fleet.Update requires: Replacement |
Description |
String
|
Required: No. Information that helps you identify the purpose of this fleet.Update requires: No interruption |
DesiredEC2Instances |
Number
|
Required: Yes. The number of EC2 instances that you want in this fleet.Update requires: No interruption |
EC2InboundPermissions |
AmazonGameLiftFleetEC2InboundPermission
|
Required: No. The incoming traffic, expressed as IP ranges and port numbers, that is permitted to
access the game server. If you don't specify values, no traffic is permitted to your
game servers.Update requires: No interruption |
EC2InstanceType |
String
|
Required: Yes. The type of EC2 instances that the fleet uses. EC2 instance types define the CPU,
memory, storage, and networking capacity of the fleet's hosts. For more information
about the instance types that are supported by GameLift, see the EC2InstanceType parameter in the
Amazon GameLift API Reference.Update requires: Replacement |
LogPaths |
String
|
Required: No. The path to game-session log files that are generated by your game server, with the
slashes (\) escaped. After a game session has been terminated, GameLift
captures and stores the logs in an S3 bucket.Update requires: Replacement |
MaxSize |
Number
|
Required: No. The maximum number of EC2 instances that you want to allow in this fleet. By default, AWS CloudFormation, sets this property to 1.Update requires: No interruption |
MinSize |
Number
|
Required: No. The minimum number of EC2 instances that you want to allow in this fleet. By default, AWS CloudFormation, sets this property to 0.Update requires: No interruption |
Name |
String
|
Required: Yes. An identifier to associate with this fleet. Fleet names don't need to be
unique.Update requires: No interruption |
ServerLaunchParameters |
String
|
Required: No. The parameters that are required to launch your game server. Specify these
parameters as a string of command-line parameters, such as +sv_port 33435
+start_lobby.Update requires: Replacement |
ServerLaunchPath |
String
|
Required: Yes. The location of your game server that GameLift launches. You must escape the slashes
(\) and use the following pattern:
C:\\game\\launchpath. For example,
if your game server files are in the MyGame folder, the path should be
C:\\game\\MyGame\\server.exe.Update requires: Replacement |